Instructional Design

Instructional Design is a field of study based in psychological research and theories ranging from how people learn to how to create learning that is accessible to all learners.. Instructional Designers work with the stakeholders in a learning or teaching endeavor to analyze what needs to be learned, how best to deliver that learning, and assess and evaluate if the learning was successful. Instructional Designers need to be aware of and comfortable with technologies that can be used in to increase learning efficacy. 

I'm interested in learning the tools to deliver effective learning through virtual reality and through bespoke REACT.js applications.

Piskurich, G. M. (2015). Rapid instructional design: Learning ID fast and right (3rd ed.). Wiley.

Instructional Design Models

The ADDIE Model

The ADDIE model is like a step-by-step recipe for creating a good learning experience. It has five key steps:

  • Analysis: You figure out what the learners need to know and what skills they need.
  • Design: You plan how to teach them, like picking activities, lessons, and materials.
  • Development: You create the learning materials, such as slides, videos, or quizzes.
  • Implementation: You deliver the lesson to learners, like teaching it in a classroom or sharing it online.
  • Evaluation: You check if the learning worked by getting feedback or testing the learners.

ADDIE is a simple and flexible way to plan, create, and improve lessons.

Dousay, T. A., Stefaniak, J. E., & Branch, R. M. (n.d.). Characteristics and evolution of foundational instructional design models. In R. A. Reiser, A. A. Carr-Chellman, & J. V. Dempsey (Eds.), Trends and issues in instructional design and technology (4th ed., pp. 41–XX). Taylor & Francis. https://doi.org/10.4324/9781003502302-5

The Dick and Carey Model

The Dick and Carey model is a little more detailed and focuses on making sure every part of the lesson works well together. Here are its key steps:

  1. Identify Goals: Decide what learners should be able to do after the lesson.
  2. Analyze Learners and Context: Understand who the learners are and where they’ll be learning.
  3. Write Objectives: Break the goal into smaller, measurable steps.
  4. Develop Assessments: Create tests or quizzes to see if learners meet the objectives.
  5. Plan Instructional Strategies: Choose teaching methods, like hands-on practice or videos.
  6. Develop Materials: Build the lesson materials, such as handouts or e-learning modules.
  7. Formative Evaluation: Test your lesson with a small group and fix any problems.
  8. Summative Evaluation: After teaching, check if the overall lesson met its goals.

World of Work. (2019, August). Dick and Carey instructional design model. Retrieved from https://worldofwork.io/2019/08/dick-carey-instructional-design-model/

Design Examples

This video is a storyboard for a group project in ETEC 5440 Instructional Design 1. We were tasked to create an eLearning delivery and assessment. This was the storyboard I created for the Design stage in our ADDIE process.

This links to ten html representations of a Canvas Module for the same group project in ETEC 5440 Instructional Design 1. We were tasked to create an eLearning delivery and assessment. It will open in a new browser window.

screenshot of a canvas course created for ETEC 5440

This video is a "good start" video I created to introduce my online students to Multimedia Foundations that I taught at Crafton Hills College. I sent all of my students this video about two weeks before the semester starts.

This video is a walkthrough of Module 8 in Multimedia Foundations. My students affirmed that having a video walkthrough for each module was extremely helpful for our asynchronous online course, so I created one for every module.

Reflection

In ETEC 5440 under the tutelage of Professor Medrano, my group created a robust module to teach other instructional designers about the technology of Cascading Style Sheets as part of a larger course on updating the look and feel of a moodlecloud course. I was extremely engaged with the group and I learned and retained more from the group project than I did from individual projects I've undertaking during this Master's program.

Currently, my preferred role in instructional design is the actual creation of the learning assessts. I've been a designer, typesetter, and production artist for my entire adult life, so getting things designed and built is second-nature to me. I'm still learning the theoretical underpinnings of our work as instructional designers, but working with my teammates on the design allowed me to lean on them for the feedback about theoretical alignment while I built assests and refined them with their help.

Becoming an instructional designer is changing my personal paradigm to view other fields and technologies that I'm familiar with in the context of ID. I'm realizing that practices from other realms like project managment and marketing are germane to instructional design. For example, the principles explained in the Four Disciplines of Execution (4DX) have a lot to do with harnessing motivation of individuals and teams to acheive goals.

Creating learning deliveries the ADDIE model was very helpful to my understanding of the process. I'm going to spend some time going back over learning deliveries that I created before learning to evaluate the outcomes and align the assessments and activities with the course objectives and the studen learning outcomes. As a life-long designer, one is never done.